Skill – These are aimed at testing a contestant's dexterity and accuracy, and can include target-shooting, skillful timing tests, and careful miniature vehicle driving.Physical – These are aimed at testing a contestants strength, agility and stamina, and can range from climbing over, between and around obstacles, to lifting, using, cranking, or manipulating objects with their hands, arms and feet.Exiting the zone is via jumping across oversized lily pads.Įach game falls under one of four categories: Also in the zone is an exercise bike for host Adam to play with. Teams are able to watch proceedings in a game by drawing back curtains in the cell or a circular hatch on the cell door. Entry is outside a garden surrounded with cherry blossom trees which takes contestants down a small ramp into the center of the zone. Themed around the architecture and iconography of East Asia with a lily pond, ornate vases, lanterns, and solid colors throughout. Entry and exit to the zone was via an airlock similar to the original series, with exiting was by the same method by stepping on a 'teleporter pad' to traverse between zones. Futuristic was designed as clean and sleek, with a central console for contestants to view games set on rotating floor with three corridors that housed the games. The teams are able to watch their nominated member's efforts in a game via either monitors or panels that opened into a cell.ĭesigned as a space station, orbiting an unknown planet in the distant future.
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The host will serve reminders of the time limit and of any special rules, and generally will not give hints unless the contestant is struggling badly.Īn ancient Aztec village amidst ruins, with carved pillars, sand, various plants and a sky backdrop whilst the zone is typically shown during daytime, the original series depicted the zone through different periods of the day (sunset, night, etc.) Exiting was a tunnel leading off towards Industrial, and a set of steps to a ledge heading towards Futuristic.Ī present-day chemical plant with metal barrels, warning signs, a bubbling chemical pool, corrugated roofing and panelling cells had metal doors with bar handles, with some having office-like interiors.
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The rest of the team watches their teammate's progress either through a cell's windows or via monitors, and may give advice to the contestant unless advised against doing so. Upon entering a game's cell, the goal of the puzzle is usually determined by a clear written message or by cryptic clues.
Prior to any game, the team's captain can call for the "Mega Crystal" which is bigger than the others earning that crystal scores double/10 seconds for the dome. For each game, a member of the team is chosen. Teams begin at a pre-determined zone, whereupon they compete in eight games (two in each zone), amassing as many time crystals as they can before completing their last zone and travelling to the large "Crystal Dome" at the center of the maze to meet their final challenge. Each family team that competes on this show has to undertake a series of challenges (referred to as games) within four different themed "zones" within the Maze (Futuristic, Aztec, Medieval, Industrial), each consisting of six game rooms, referred to as "cells".